Haku
Viitteet 11-20 / 25
The Impact of Mental Health Professionals in FPS Esports
(2023)
Mental health is an important topic when it comes to esports. Many organizations and players started focusing and prioritizing mental health more over the last few years. Often described are the dangers and negative health ...
Effects of Sleep on Competitive Esports Performance - Case EXEN Esports
(2022)
This thesis was conducted to examine the effects of sleep on player performance in competitive esports. The research aimed to gather qualitative data on esports athletes’ sleep and its effects and provide answers on whether ...
Professional Players’ Rights and Obligations in Counter Strike: Global Offensive
(2022)
The purpose of this thesis was to explore the structure of contracts between professional play ers and organizations within Esports, more specifically, the Counter Strike: Global Offensive ti tle. Because of the secretive ...
Why Esports Should Have a Place in the Olympics
(2023)
After esports made an appearance as a demonstration sport in the Jakarta Asian Games, it has once again come into question whether esports can be a sport in the Olympics. Although in recent times, esports has seen a ...
The Influence of Esports Stakeholders on Consumer Purchase Behavior
(2023)
Esports branded peripherals made an appearance ever since technology brands such as Logitech and HyperX entered the esports scene. With a shift in the marketing space towards sponsored and affiliate marketing, this research ...
Individual Goal-driven Training in Finnish Esports Organizations
(2023)
The thesis was commissioned by the Finnish Esports Federation (SEUL ry), which operates as a central or-ganization for competitive esports in Finland. The commissioning party wanted to gain information about the current ...
Effective self-improvement methods for climbing in League of Legends soloque
(2023)
The goal of this thesis is to examine different types of training methods which a player can use to improve at League of Legends ranked ladder. This is called soloque, where a player can que into a match with other random ...
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players
(2023)
Abstract
Author: Veko Atte
Title of the Publication: The Benefits of Cardiovascular Exercise in Finnish League of Legends
Degree Title: Bachelor of Business Administration, Esports Business
Keywords: esports, cardiovascular ...
Performance Impact of Gaming Mice in Finnish CS:GO Organizations
(2023)
This thesis investigated the impact of gaming mice on performance in two Finnish CS:GO organizations with active line-ups competing. The research focused on the different brands and models of gaming mice and their effect ...
Mapping Esports: Examining Consumption Habits and Preferences Among 17–30-year-old Hungarians.
(2023)
This thesis investigates the consumption patterns of esports-related content and games, as well as the financial expenditures of individuals aged 17 to 30 in Hungary. Esports in Hungary has witnessed remarkable growth in ...









