• Game development - movement underwater 

      Suojanen, Jussi (Tampereen ammattikorkeakoulu, 2013)
      How is it possible in a computer game to create a feeling that the character really moves underwater? What kind of changes in physics is character facing? What about the loss of light? How to make the sounds feel real? How ...
    • Optimizing the 3D Character Modeling Process for Game Development 

      Turppa, Markus; Kuismin, Henri (Tampereen ammattikorkeakoulu, 2013)
      The purpose of this thesis is to discover optimal ways to create 3D character models for games and to define how to find the best methods to deal with various situations that might be related to 3D character modeling. The ...