• A guide to designing skill trees 

      Orava, Santeri (2019)
      Opinnäytetyössä luotiin pelikehittäjille tiivis opas kykypuiden suunnittelua varten sekä autettiin heitä päättämään, hyötyisikö heidän pelinsä kykypuiden lisäämisestä. Opinnäytetyössä tutkittiin kykypuiden historiaa, aina ...
    • An analysis of modern retrogames : project: Queen's Meadow 

      Hyttinen, Teppo (Tampereen ammattikorkeakoulu, 2018)
      The purpose of this thesis was to support Queen's Meadow, a video game in development by giving deep insight into the growing trend of modern video games that were heavily influenced by classic video games of the past. ...
    • Building a Time Machine in Unity3D 

      Kallenbach, Lukas (Tampereen ammattikorkeakoulu, 2014)
      The objective of the thesis was to implement a framework for the game engine Unity3D enabling time travelling in video games, with the purpose of the time travelling framework being to enable freely jumping to any point ...
    • Designing a guiding and tutorial free beginning for a 3D role-playing game 

      Elojoki, Jani (Tampereen ammattikorkeakoulu, 2016)
      This thesis focused on designing the start to a game and tools that make that possible in the best way. The main goal was to design a guiding start to a game, also known as the tutorial. Instead of using prompts or windows ...
    • Designing visuals for a story rich game : project: Liekko and the Stolen Moon 

      Kemppinen, Reetta (2019)
      Ever since the 1980s, narrative has become an increasingly important aspect of game design. The novelty of controlling a character can wear off, but the age old medium of storytelling continues to compel video gamers. ...
    • Evaluating Free-to-play Monetization Mechanics in Mobile Games : Case: Improvement proposal to Supersonic - game 

      Kuusisto, Mika (Tampereen ammattikorkeakoulu, 2014)
      The purpose of this thesis was to explore the topic of monetization in mobile games. To set a basis for my research, I explained terms “acquisition"”, “retention” and “monetization”, as they are often used to together to ...
    • An Investigation into how Character’s Visual Appearance Affects Gamer Performance 

      Leppänen, Janne (Tampereen ammattikorkeakoulu, 2017)
      The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual looks in an FPS (first person shooter) type of computer game. The main focus was on how this affects immersion and especially ...
    • Marketing in Game Design 

      Nurminen, Emilia (Tampereen ammattikorkeakoulu, 2013)
      In my thesis, Marketing in Game Design, I wanted to inspect how developing a game from a purely commercial perspective affects on the game design. The purpose of this thesis is to define the valid aspects of product marketing ...
    • Rogues of the Void : Design process of a space board game 

      Heino, Riku (Tampereen ammattikorkeakoulu, 2014)
      This thesis is about the design process of a space themed board game and board game design theory in general. The question is: do thematic games require some design sacrifices for the sake of gameplay and what are the ways ...
    • Visualising ideas - techniques for improved concept art : concepting the Elusive Mr. Darcy for Random Potion 

      Aarnio, Annika (Tampereen ammattikorkeakoulu, 2018)
      The purpose of this Bachelor’s thesis was to collect information on concept art techniques used in video game design. The goal was to examine which things are important to create successful concept art works with a special ...