• The almost well done game project : case atudy of the anti-patterns in the development process of Urban Empire 

      Mäntymaa, Juhana (Tampereen ammattikorkeakoulu, 2016)
      Urban Empire is a game that is currently in development by Reborn, formerly known as Fragment Production. The development has been plagued by issues which has led to the postponing of the project. This case study tried to ...
    • Effective Educational Methods In Educational Video Games 

      Van Zyl, Abraham (Tampereen ammattikorkeakoulu, 2014)
      This thesis examines the teaching methods used in three successful educational video games with the goal to provide a concise, practical guide for the proper implementation of educational learning into video games. The ...
    • Evaluating usability of games : A study of four Facebook games using heuristic evaluation 

      Korhonen, Eevi (Tampereen ammattikorkeakoulu, 2012)
      The purpose of this thesis was to explore the topic of usability in relation to Facebook games. To set the background for my research, I looked at the definitions of the terms ”social”, ”casual” and ”hardcore”, as they are ...
    • Independent game development with Unity game engine 

      Jylhä, Niko (Tampereen ammattikorkeakoulu, 2018)
      "As far back as I can remember, I always wanted to be a gangster" is the opening line of the movie Goodfellas by Martin Scorsese, 1990 and as my opinion it’s one of the greatest in movie history. For me as a person that ...
    • Marketing in Game Design 

      Nurminen, Emilia (Tampereen ammattikorkeakoulu, 2013)
      In my thesis, Marketing in Game Design, I wanted to inspect how developing a game from a purely commercial perspective affects on the game design. The purpose of this thesis is to define the valid aspects of product marketing ...
    • Pelinkehitys Android - laitteelle 

      Lahti, Juho (2019)
      This thesis covered the development process of a mobile game which was developed for Android devices by a single developer. The purpose of this thesis was to design and create a mobile game application for Android with ...
    • Producer in a Game Project : A Game Producer’s Workflow Case: Under 

      Nousiainen, John (Tampereen ammattikorkeakoulu, 2013)
      This thesis was intended to serve as a “mental map” for production work in video gaming industry, or in a similar multimedia production that comprehensively combines audio, art and movies via interactive user engagement. ...
    • Quality assurance testing on video games : The importance and impact of a misunderstood industry 

      Ruuska, Essi (Tampereen ammattikorkeakoulu, 2015)
      The aim of this research was to provide a more holistic insight of the video game quality assurance industry to video game industry professionals and prospective employees in order to promote the importance and impact of ...