Haku
Viitteet 21-30 / 36
Using 3D graphics for 2D animation background art
(2021)
This thesis explores what makes a good and effective background art for 2D-animation, and how 3D programs can be used to make the process easier and faster. In the end these 3D-tools are used to design and create background ...
Bringing light art in digital immersive environment : through the lens of artistic research
(2023)
The thesis presents the artistic research project that began alongside my artistic practice and was further developed in reflective collaboration with Tomi Humalisto and Nanni Vapaavuori. The approach used to conduct the ...
Arte Povera, an insight in sustainable art : “Extensions” series as a case study
(2021)
The objective of this study was to collect information on contemporary artists in dialogue with Arte Povera to have a better understanding of the relationship between Arte Povera and sustainability, and the ways in which ...
Designing a handbook of activities : using art expressions to benefit the well-being and mental health
(2022)
Artistic expressions have been proved to have therapeutic benefits in individuals’ well-being, especially in the mental health field. Nevertheless, art is not widely used for welfare improvement purposes, and many institutions ...
Rethinking gender norms : processing media art performance through the lens of Greek cultural history
(2022)
This thesis focused on the issues of gender inequality in the Greek art field. The issues of gender inequality are visible throughout the history of art not just Greek but global due to the immense effect that Greek culture ...
Artists playing with identity
(2022)
The concept of identity has been ever-present since humans have been living in societies. People have identified themselves with their work, their families, their church, or religion as well as with their Nation or state. ...
Becoming Queer Nomad : transforming spatiality through artivism and subverting visual cultures.
(2023)
This thesis began as a way to understand current visual cultures in the context of consumerism. To establish future visual cultures, we must know the past. The thesis analyzed nostalgia’s relevance in contemporary culture. ...
A look at abstract expressionist moving image : Highway 88 video installation as a case study
(2023)
This thesis focused on the subgenre of abstract expressionist moving image. The works of three contemporary moving image artists, Stan Brakhage, Pipilotti Rist and Bill Viola, were analysed to exemplify traits of abstract ...
Achieving comics inspired 2D-look for a 3D game character with cel-shading aesthetics
(2022)
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game characters resemble 2D art inspired by comics and cartoons. The research was conducted by studying the history of games with ...
Problems in turning concept art into 3D objects : concept art to 3D object pipeline
(2022)
The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D Models and the problems this can cause. This study was carried out as a project, in cooperation with the client, TrollSFX. ...









