Haku
Viitteet 1-1 / 1
Need-based artificial intelligence for a computer game : Case Spaceship Captain –prototype
(Oulun ammattikorkeakoulu, 2014)
The goal of this thesis was to develop a prototype of a need-based artificial intelligence (AI) for a computer game. The thesis wasn't commissioned by a third party, but was done out of my own interest and to improve my ...
