- Selaus tekijän mukaan JulkaisutHaaga-Helia ammattikorkeakoulu
-
Becoming A Reflexive Professional
Kimberley, Anna
ICERI proceedings (IATED, International Association of Technology, Education and Development, 2022)This paper presents findings of a study designed to address the needs to develop undergraduate students’ reflexivity skills. In qualitative research reflexivity has been identified as a crucial strategy in the process of ... -
Benchmarking deep Facial Expression Recognition: An extensive protocol with balanced dataset in the wild
Ipinzine Tutuainu, Gianmarco; Liu, Yang; Alamäki, Ari; Kauttonen, Janne
Engineering applications of artificial intelligence (Elsevier, 2024)Facial expression recognition (FER) is crucial in enhancing human-computer interaction. While current FER methods, leveraging various open-source deep learning models and training techniques, have shown promising accuracy ... -
Big Data Governance in Agile and Data-Driven Software Development
Aunimo, Lili; Alamäki, Ari V.; Ketamo, Harri (IGI Global, 2018)Constructing a big data governance framework is important when a company performs data-driven software development. The most important aspects of big data governance are data privacy, security, availability, usability and ... -
Blueprint for a training program on business opportunity recognition in SDGs
Harmaala, Minna-Maari; Harilainen, Hanna
AMK-lehti / UAS Journal : 1 (Ammattikorkeakoulujen rehtorineuvosto Arene ry, 2020)As a part of a larger research and development project, we aim to create a training program for both businesses and higher education institutions on effective business opportunity recognition in the United Nations’ Sustainable ... -
Bricolage – a mindset of resourcefulness: Stories as a vehicle for mediating means into resources
Lassila, Sirpa; Rieple, Alison; Ennis, Caroline
Esignals research (Haaga-Helia ammattikorkeakoulu, 2021)This study builds on the notion of viewing bricolage as a mindset of resourcefulness rather than seeing it only as a resource integration or resource scarcity. Particularly, we study service innovation processes to shed ... -
Bridging knowledge gaps: AI-enhanced techniques for identifying skills and competencies
Kudryavtsev, Dmitry
eSignals PRO : 31.01.2024 (Haaga-Helia ammattikorkeakoulu, 2024)In the rapidly evolving business environment, recognizing and comprehending skills, knowledge, and competencies at multiple levels — from individuals to teams, departments, and the organization as a whole — is crucial. ... -
Building a pedagogical model for learning applied games design in UAS
Mäkeläinen, Johanna; Loijas, Jouko
Esignals research : 16.12.2022 (Haaga-Helia ammattikorkeakoulu, 2022)There is a need to improve Finnish applied games design skills and come up with pedagogical models that are suitable for teaching applied games design in Finnish Universities of Applied Sciences. The Finnish game industry ... -
Business Impacts of Technology Disruption – A Design Science Approach to Cognitive Systems’ Adoption Within Collaborative Networks
Valkokari, Katri; Rantala, Tuija; Alamäki, Ari; Palomäki, Katariina (Springer, 2018)Digitalisation and data are stated to be significant drivers of change, technology disruption, and new business. The purpose of this study is to explore the business impacts of technology disruption, more specifically the ... -
BUSINESS SIMULATIONS AS EFFECTIVE VIRTUAL AND EXPERIENTIAL LEARNING ENVIRONMENT
Mubaraz, Syed; Heikkilä, Jutta (International Association of Technology Education and Development, 2022)The aim of this research is to investigate digital business simulations as effective virtual and experiential learning environment. This study is based on quantitative research methodology and the data is collected through ... -
BUSINESS STUDENTS’ PERCEPTION OF DIGITAL GAME-BASED LEARNING & COLLABORATIVE LEARNING ENVIRONMENT
Mubaraz, Syed; Heikkilä, Jutta (IATED, International Association of Technology, Education and Development, 2021)A digital game represents an artificial system that encapsulates a fictional conflict which is controlled by pre-defined rules for players to achieve a quantifiable outcome. Based on such proposition, digital game-based ... -
Buustia oppimiseen – kansainväliset osaajat kotimaisten kielten taitajiksi
Jäppinen, Tuula; Komppa, Johanna
Suomenopettajat : 1/2022 (Suomenopettajat ry, 2022) -
Capturing Knowledge Co-Creation with the Practice Ecosystem Framework in Business and Academia Collaboration
Jakubik, Maria (Mednarodna fakulteta za družbene in poslovne študije, 2019)This paper demonstrates how the evolutionary knowledge co-creation processes captured with the practice ecosystem framework in business and academia collaboration. Data are collected from 91 organizations in Finland during ... -
Case Experiences With Immigrants on Workforce Training Using Virtual Reality
Kauppinen, Raine; Drake, Merja (IGI Global, 2022)Due to the rapid changes in the labor market, people need to constantly reshape their competencies, resulting in a tremendous need to reskill the workforce. Vocational training has traditionally been the task of educational ... -
Case study: Microsoft Azure Cloud experiences in teaching at Haaga-Helia University of Applied Sciences
Trofimczuk, Darren; Ahola, Harri; Aunimo, Lili
Esignals research : 21.12.2022 (Haaga-Helia ammattikorkeakoulu, 2022)In November 2019 the digital innovation hub for cloud-based services (DIHUB) project was started, which is co-funded by the Erasmus+ Programme of the European Union. DIHUB’s aim is to setup a European wide knowledge cluster ... -
CHALLENGES IN TEAMWORK: INTERNATIONAL BUSINESS STUDENTS’ PERSPECTIVE
Mubaraz, Syed; Heikkilä, Jutta (International Association of Technology Education and Development, 2022)This research presents students’ perception of challenges in teamwork. The research encapsulates students who actively participated in teamwork as part of international business degree program. This study follows a ... -
Changing participation in web conferencing: the shared computer screen as an online sales interaction resource
Heinonen, Pilvi; Niemi, Jarkko; Kaski, Timo (de Gruyter Mouton, 2021)This article explores the increasing digitalization of workplace communication. Drawing on the material environment in a complex, technology-mediated workplace environment, the article investigates how remote sales interaction ... -
Circular Economy in Tourism and Hospitality - a Nordic Perspective
Holmberg, Eva; Konttinen, Annika
Schriftenreihe des Deutschen Instituts für Tourismusforschung : 1 (Erich Schmidt Verlag, 2022)Circular economy (CE) has been identified as a way to overcome current challenges like climate change and overconsumption of resources. This study focuses on the communication of actions towards CE in three Nordic hotel ... -
Circular economy – the silver bullet for environmentally sustainable profitability?
Harmaala, Minna-Maari; Usva, Juha; Lassila, Sirpa
eSignals PRO : 06.10.2022 (Haaga-Helia ammattikorkeakoulu, 2022)By now it is probably safe to say that circular economy as a concept has moved from a weak signal to a megatrend. Academic literature on the topic has increased dramatically (Geissdorfer et al., 2017) and along with the ... -
CITYZER Observation Network and Data Delivery System
Schmidt, Walter; Harri, Ari-Matti; Nousiainen, Timo; Hohti, Harri; Johansson, Lasse; Ojanperä, Olli; Viitala, Erkki; Niemi, Jarkko; Turpeinen, Jani; Saukko, Erkka; Rönkkö, Topi; Lahti, Pekka (Copernicus Publ., 2020)CITYZER develops new digital services and prod-ucts to support decision-making processes related to weatherand air quality in cities. This includes, for example, earlywarnings and forecasts (0–24 h), which ... -
Coaching for collaborative autonomy: A reflection on an inter-university course
Hrebacková, Monika; Štefl, Martinn; Zverinová, Jana; Vesala-Varttala, Tanja (Bloomsbury academic, 2023)As part of a project focusing on language coaching, a team of European HE teachers and educators organized an online course built around collaboration and co-creation. The inter-university course was open to thirty-five ...



















