• AI-based Facial Recognition in Emotional Detections 

      Dirin, Amir; Suomala, Jyrki; Alamäki, Ari (Satakunnan ammattikorkeakoulu, 2019)
      Facial recognition is a method of identifying a human face with the help of computer vision (CV). The popularity of smart gadgets and the advancement of cameras’ capabilities have caused facial recognition to become a hot ...
    • Analysing the implementation of two distinct pedagogical approaches in higher education institution 

      Dirin, Amir; Alamäki, Ari (International Academy of Technology, Education and Development, 2015)
      This paper aims to reveal the outcomes of two distinct mobile application concept design and development courses at Haaga-Helia University of Applied Sciences. These courses have applied dissimilar pedagogical approaches ...
    • Assessments of User Centered Design Framework for M-learning Application Development 

      Dirin, Amir; Nieminen, Marko
      Lecture Notes in Computer Science (Springer, 2015)
      This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
    • CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME 

      Dirin, Amir; Vainio, Ville (International Academy of Technology, Education and Development, 2015)
      This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers ...
    • Digital Amnesia and Personal Dependency in Smart Devices: A Challenge for AI 

      Dirin, Amir; Alamäki, Ari; Suomala, Jyrki (Satakunnan ammattikorkeakoulu, 2019)
      The terms “digitalization” and “artificial intelligence” have become buzzwords in contemporary society. We read and hear these terms in the media on an almost daily basis. Digitalization has affected modern life significantly, ...
    • Digital Service Design for Service-Oriented Business Models 

      Alamäki, Ari; Dirin, Amir (Laurea ammattikorkeakoulu, 2015)
      Today, digital solutions are integral and strategic parts of most service-oriented organizations. Similarly, the ICT (information and communication technologies) sectors are also moving towards service-oriented business ...
    • An interactive and augmented learning concept for orientation week in higher education 

      Nguyen, Nguyen; Muilu, Tuomo; Dirin, Amir; Alamäki, Ari (Springer, 2018)
      This paper details the concept development process for an interactive and augmented reality based application that compensates for attending Orientation Week at a higher education institution. The application will help ...
    • Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists 

      Dirin, Amir; Laine, Teemu; Alamäki, Ari (Kassel University Press, 2018)
      The objective of this study was to unveil the importance of emotions and feelings in developing mobile-based tourism applications. We gathered and analyzed emotional requirements to develop a mobile context-aware application ...
    • mLUX: Usability and User Experience Development Framework for M-Learning 

      Dirin, Amir; Nieminen, Marko (Kassel University Press, 2015)
      In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. We present the results of four case studies ...
    • MOBILE LEARNING CONCEPT FOR PARENTING 

      Sharma, Chandni; Dirin, Amir; Mostakhdemin-Hosseini, Behrooz (International Academy of Technology, Education and Development, 2017)
      Communication has become easy in terms of texting, calling, video calling, and social networks through smart devices. Smartphones have become the solution to most problems of everyday life and information searching has ...
    • Rapid Prototyping of a Mobile SaaS Application 

      Alamäki, Ari; Dirin, Amir; Huotari, Jouni; Korhonen, Niko (Rinton Press, 2016)
      Rapidly developing a customizable mobile application and the related software as a service (SaaS) is challenging and rarely studied. Traditionally, SaaS solutions are mainly accessed using personal computers, but the mobile ...
    • Science Spots AR: a platform for science learning games with augmented reality 

      Laine, Teemu; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung (Springer, 2016)
      Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Gamification and storytelling are prominent methods for generating intrinsic motivation in learning. ...
    • The Stakeholders of a User-Centred Design Process in Mobile Service Development 

      Alamäki, Ari; Dirin, Amir (The Society of Digital Information and Wireless Communications, 2015)
      The use of agile methods in mobile service development has gained much attention in software design research. In addition, involving the potential stakeholders of the mobile service in the design and development process ...
    • Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application 

      Dirin, Amir; Laine, Teemu; Nieminen, Marko (Springer, 2017)
      This paper explores the factors affecting sustainable usage of digital services, such as mobile learning (m-learning) applications. We define a conceptual model of digital service sustainability and its measurement indicators ...
    • User Experience Evolution of M-Learning Applications 

      Dirin, Amir; Nieminen, Marko (SCITEPRESS Science And Technology Publications, 2017)
      The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience. Users’ expectations ...
    • User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices 

      Dirin, Amir; Laine, Teemu (MDPI AG, 2018)
      Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid proliferation of MAR applications in global mobile application ...
    • User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish elderly Houses 

      Dirin, Mitra; Dirin, Amir; Laine, Teemu (Association for Computing Machinery, Inc., 2015)
      In this age of mobile and ubiquitous computing, many nurses working in the healthcare sector still utilize traditional tools (e.g., paper calendars and clipboards) and pre-installed mobile applications (e.g., web browser, ...