Haku
Viitteet 1041-1050 / 1640
Soft Skills for Peacekeeping and Crisis Management Experts' Gaming for Peace Project
(Finnish Defence Forces International Centre, 2017)
Introduction: Gaming for Peace (GAP) Project
Gaming for Peace (GAP) was launched in September 2016. GAP is an EU H2020 Framework Programme for Research and Innovation project. The main goal of the project ...
Double Objective in Mind: Translating American Management Ideas in the Context of Cold War Finland
(Oxford University Press, 2021)
The transfer of American management ideas was a central part of the Cold War struggle over ideologies. A key mediator was the European Recovery Program, which conveyed American influences to European management specialists. ...
Robots with and for the Elderly People : Case Study Based on Action Research
(International Academy of Technology, Education and Development, 2017)
There is a demand to promote elderly people´s health and wellbeing and to support them to cope and live independently at home. Based on earlier studies the main problems of elderly people who are living alone are loneliness, ...
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
(Kassel University Press, 2019)
TradeAway : Collaborative Game Design and Development as a Learning Environment
(Academic Conferences and Publishing International Limited, 2017)
Learning games and game-based learning have been taken into use in various fields of education. Even though the use of learning games has been widely studied, not enough is known about how to pedagogically design game ...
Experiences on a Multidisciplinary CDIO Project
(University of Calgary, 2017)
Laurea, Haaga-Helia, and Metropolia Universities of Applied Sciences organized their first joint Professional Summer School Sprint on a multidisciplinary topic on wellbeing technology on summer 2016. The main idea was to ...
Editorial : Living Labs and User Innovation
(Talent First Network (Carleton University), 2016)
Welcome to the January 2016 issue of the Technology Innovation Management Review – the second of two issues on the theme of Living Labs and User Innovation. It is my pleasure welcome back our guest editors for December and ...
The Carneval of the animals (COA) : iPad app as a tool of for the students' professional growth via practice oriented research on culture-based interaction
(EAPRIL Office, 2017)
The education profession is currently facing the world of touch-based electronic devices in the teaching profession. Richtel (2010) reported concerns of the devices may bring. IPad also might help creative stimulation ...
Finland : VET and Omnia
(UNESCO; Commonwealth of Learning, 2017)
Until the economic crisis of 2008, the growth of Finland’s GDP was faster than in the EU in general. During the last few years, however, the economy has been in recession. While this has led to the need to reduce public ...
Challenges of the Learning Environment in the Inclusive Special Needs Education
(European Facility Management Network, 2020)









