KoulutusalaKarelia-ammattikorkeakoulu Muotoilu

    • Creating a visual identity for a personal brand 

      Parfeeva, Anastasia (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The successful career of a designer depends on the personal branding and as a consequence of it creating an original visual identity. The designer should stand out from the crowd and display uniqueness. The topic of the ...
    • Creating a visual style for a computer game 

      Pohjola, Taneli (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2015)
      The subject of this thesis is to create a visual style for a new low-budget computer game. The goal is to develop a fitting look for the game that can be utilized in the later parts of creating the game and to follow the ...
    • Creating a web platform of online education for Bazis Online 

      Dunaeva, Maria (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The following paper describes the process of creating a web design for an educational platform called Bazis Online. The main purpose of this Bachelor's thesis project is to become familiar with the basic issues related to ...
    • CREATING EDITORIAL DESIGN FOR THE FASHION BRAND “JAMIN PUECH PARIS” 

      Tarasova, Elizaveta (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The principal intention of the present thesis is to follow the process of creating editorial design for a fashion brand through its main stages. This practice-based project constitutes a combination of editorial design, ...
    • Creating patterns for sports and traveling equipment textiles 

      Arsentieva, Maria (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2015)
      The practical purpose of the thesis is to create textile patterns connected to Finnish culture, traditions and nature. The thesis furthermore aims to design new Finnish-looking textile patterns for some multifunction sports ...
    • CREATING UNIQUE PATTERN DESIGNS : WITH CULTURAL INSPIRATION 

      Khalili, Kania (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2014)
      The topic of the present thesis is about creating unique pattern designs. The idea was to present the final pattern designs on kitchen-ware textiles. The patterns are designed with inspiration from Japan, for instance ...
    • CREATING VISUAL IDENTITY: K-CITYMARKET JÄRVENPÄÄ’S NEW FOOD BRAND 

      Nguyen, Uyen (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      This research aims to study brand identity and food packaging. The objective of this study is to create a solid visual identity and packaging design for a new food brand of K-citymarket, Järven-pää, Finland. This research ...
    • CREATION OF PRODUCTION DESIGN FOR “THE THIRD RESIGNATION” SHORT MOVIE 

      Borisova, Alexandra (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The following thesis describes the creation of production design for the short movie ”The Third Resignation”. The aim of the research is to produce set and costume design visualizations which respond to the atmosphere of ...
    • Dark Game Design 

      Kuusipalo, Heikki (Pohjois-Karjalan ammattikorkeakoulu, 2012)
      The subject of my thesis was a game project called Europa, which I helped put into motion during my internship at Grit Studio Ltd. My commission was to compose a world inside the game together with the designer and ...
    • Design management yrityksessä Design Ilme 

      Kamppuri, Katariina (Pohjois-Karjalan ammattikorkeakoulu, 2011)
      Opinnäytetyössäni perehdyn design managementiin ja tätä apuna käyttäen tutustun oman yritykseni Design Ilmeen identiteettiin sen profilointiin. Toiminnallisen työn tuloksena syntyy hallittu yrityskuva Design Ilmeelle. Aluksi ...
    • Designing a Board Game for Children to Enhance Well-Being and Train Social Skills 

      Olykaynen, Darya (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The thesis describes the process of designing an educational board game for school children that enhances well-being and trains social skills. The report includes a literature review on the topic and a description of the ...
    • DESIGNING A STAND FOR LAUNCHING A PRODUCT TO AN INTERNATIONAL MARKET 

      Kaasinen, Krista (Pohjois-Karjalan ammattikorkeakoulu, 2012)
      Companies have a need to differentiate from competitors. The more competitors, the harder it is to be original. Having an attractive product alone is not enough for customers. Today, product qualities require functionality ...
    • Designing and Developing North Karelia University of Applied Science's Virtual Services Based on User Research and Testing 

      Kuittinen, Bailey (Pohjois-Karjalan ammattikorkeakoulu, 2007)
      This thesis was about designing and developing an improved solution for the numerous virtual services North Karelia University of Applied Sciences employs, such as email, schedules, and course material. These services were ...
    • Developing unique illustration style by illustrating a poem book 

      Ulyanenko, Polina (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2016)
      The main purpose of this thesis is to create a unique and recognizable illustration style. To perform this task a poem book, November, written by Andrey Solodov, was illustrated. It was not a client work, and the book was ...
    • Development of Service Quality Rating Through Design Thinking and Innovation Metrics 

      Pattichis, Andreas (Pohjois-Karjalan ammattikorkeakoulu, 2012)
      The topic of the present research was the development of a rating template that would serve as a quantitative tool by evaluating the depth of user-oriented thinking within organizations operating as service providers. ...
    • Digitaalista taidetta - Smaugin autioittama maa 

      Koskensalmi, Mika (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2013)
      Opinnäytetyöni aiheena on digitaalinen maalausprosessini, johon otan vaikutteita tulevasta Hobitti – Smaugin autioittama maa -fantasiaelokuvasta. Kuvaan ja analysoin tekniikoita, joita käytän kuvitusprosessissa. Tavoitteena ...
    • Dream - omat arvot lähtökohtana korusarjalle 

      Jylhä, Marjaana (Pohjois-Karjalan ammattikorkeakoulu, 2011)
      Opinnäytetyön aiheena oli ymmärtää tekijän omien arvojen merkitystä suunnittelussa. Työssä tekijä konkreettisesti suunnitteli ja toteutti korusarjan Dream. Arvoja ja suunnittelun lähtökohtia lähestytään tarkastelemalla ...
    • Dream Engine : Lautapelin tarina visuaaliseksi ilmeeksi 

      Eronen, Patrik (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2013)
      Opinnäytetyöni aiheena on Dream Engine-tarinankerrontakorttien kehittämisprosessi, jonka aikana suunnittelin kuvitukset ja visuaalisen ilmeen Origin Stories- teemapakalle ja pelin muulle visuaaliselle materiaalille. Lisäksi ...
    • Ecological Design for Small Businesses 

      Simonen, Riikka (Pohjois-Karjalan ammattikorkeakoulu, 2012)
      This thesis focuses on how a small business can utilize different ecological design elements and how these elements can benefit the company. This thesis acts as a guide. The ecologial design elements discussed ranges from ...
    • Edullisen sisustamisen näyttelyhuoneisto Jyväskylän asuntomessuille 2014 

      Varonen, Mari (Karelia-ammattikorkeakoulu (Pohjois-Karjalan ammattikorkeakoulu), 2013)
      Opinnäytetyöni tavoitteena on suunnitella edullisen sisustamisen näyttelyhuoneisto Jyväskylän kaupungille vuoden 2014 asuntomessuille. Näyttelyhuoneiston kohderyhmä on nuoret opiskelijat, jotka eivät perinteisesti ole ...