"electronic sports" - Selaus asiasanan mukaan Kajaanin ammattikorkeakoulu
Viitteet 21-28 / 28
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Survey on Esports Player Organizations in Finland
(2020)This thesis was commissioned by the Finnish Esports Federation (SEUL). SEUL is working as a national union for computer, console, mobile and other electronic sports in Finland. SEUL strives to increase the visibility of ... -
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players
(2023)Abstract Author: Veko Atte Title of the Publication: The Benefits of Cardiovascular Exercise in Finnish League of Legends Degree Title: Bachelor of Business Administration, Esports Business Keywords: esports, cardiovascular ... -
The Impact of Mental Health Professionals in FPS Esports
(2023)Mental health is an important topic when it comes to esports. Many organizations and players started focusing and prioritizing mental health more over the last few years. Often described are the dangers and negative health ... -
The Impact of the COVID-19 Pandemic on Esports, Motorsports and Simracing
(2023)This thesis discusses the complex effects of the Coronavirus pandemic on esports, motorsports, and sim racing, three unmistakable however interconnected domains of sports and entertainment. Before the pandemic, esports, ... -
The Impact of Toxic Behaviour on First-Person Shooter Players
(2023)First-person shooter (FPS) games are intensely competitive, demanding coordination and teamwork, making communication and collaboration indispensable for success in the in-game experience. Nevertheless, toxic behaviour ... -
The Influence of Esports Stakeholders on Consumer Purchase Behavior
(2023)Esports branded peripherals made an appearance ever since technology brands such as Logitech and HyperX entered the esports scene. With a shift in the marketing space towards sponsored and affiliate marketing, this research ... -
University-industry Collaborations with Esports Curriculum – the European Student Perspective
(2023)This thesis aims to provide a deeper understanding of the various benefits and barriers surrounding university-industry collaborations (UICs) within the gaming and esports ecosystem through the perspective of students. The ...Rajoitettu käyttöoikeus / Restricted access / Tillgången begränsad -
Why Esports Should Have a Place in the Olympics
(2023)After esports made an appearance as a demonstration sport in the Jakarta Asian Games, it has once again come into question whether esports can be a sport in the Olympics. Although in recent times, esports has seen a ...






