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University-industry Collaborations with Esports Curriculum – the European Student Perspective
(2023)
This thesis aims to provide a deeper understanding of the various benefits and barriers surrounding university-industry collaborations (UICs) within the gaming and esports ecosystem through the perspective of students. The ...
Streamer relations in a Counter-Strike platform in Finland
(2024)
This thesis was conducted to investigate the relations between streamers and third-party Counter-Strike platforms, aiming to uncover the factors influencing the success of these collaborations. Over the past years, streaming ...
Empower collaboration by developing KAMK Living Labs to connect students and companies.
(2024)
Living labs (LLs) are collaborative environments where academia, industry, and public sector entities join forces to innovate and research in real-life contexts. These environments allow testing, validating, and co-creating ...
International Triple Co-operation in Information Systems Education
(Kajaanin Ammattikorkeakoulu Oy, 2021)


