Haku
Viitteet 11-16 / 16
Entrepreneurship Education in Studio Based Learning Practices
(Academic Conferences and Publishing International Limited, 2016)
The Key Factors of Successful Cross-Border E-Commerce Advancement in Southeast Asia: Grey Relational Analysis of Sustainability
(International Association for Agricultural Sustainability, 2021)
The Impact of Remote Work on Organizational Knowledge Creation
(Association for Information Systems, 2023)
The COVID-19 pandemic caused most companies and organizations to start utilizing remote work.
Naturally, this gave rise to many issues regarding employee performance, communication, and
collaboration, especially in the ...
Digital Open Badge-Driven Learning : Practical applications to support Validation of Prior Learning
(European Centre Valuation of Prior Learning & Bertelsmann Stiftung, 2020)
Design of Interactive STACK Exercises Using JSXGraph for Online Course: Exploring Strategies for Supporting Students with Mathematical Challenges
(SCITEPRESS Science And Technology Publications, 2024)
The integration of technology into education has changed the way students learn and utilise course materials in online courses. However, the effectiveness of online courses greatly depends on the quality of learning ...
Developing a Digital Gaming Intervention with Yetitablet® to Improve Older People’s Functioning and Activity in Long-Term-Care – a Feasibility Study
(Springer, 2024)
Long-term care (LTC) residents often have many health problems and functional limitations, and their sedentary behavior is common. Playing digital games is one way to improve the well-being, functioning, and activity of ...





