| dc.contributor.author | Hietala, Otto | |
| dc.date.accessioned | 2011-10-17T09:33:36Z | |
| dc.date.available | 2011-10-17T09:33:36Z | |
| dc.date.issued | 2011 | |
| dc.identifier.uri | URN:NBN:fi:amk-2011053010299 | |
| dc.identifier.uri | http://www.theseus.fi/handle/10024/34091 | |
| dc.description.abstract | This thesis is a research of Simple DirectMedia Layer and game engines. It also includes a report of a game project which used a game engine created during the project. | en |
| dc.language.iso | eng | |
| dc.publisher | Kajaanin ammattikorkeakoulu | |
| dc.rights | Creative Commons Attribution 1.0 Suomi | |
| dc.title | Developing a Game Engine with SDL | en |
| dc.type.ontasot | fi=AMK-opinnäytetyö|sv=YH-examensarbete|en=Bachelor's thesis| | |
| dc.identifier.dscollection | 10024/1977 | |
| dc.organization | Kajaanin ammattikorkeakoulu | |
| dc.ccbutton | <a rel="license" target="_blank" href="http://creativecommons.org/licenses/by/1.0/fi/"><img alt="Creative Commons License" style="border-width:0" src="http://www.theseus.fi/themes/Theseus_Mirage/images/CC/l/by/1.0/fi/88x31.png"/></a> | |
| dc.contributor.organization | Kajaanin ammattikorkeakoulu | |
| dc.subject.keyword | ohjelmointi | |
| dc.subject.keyword | programming | |
| dc.subject.keyword | peliohjelmointi | |
| dc.subject.keyword | game programming | |
| dc.subject.keyword | pelimoottori | |
| dc.subject.keyword | game engine | |
| dc.subject.keyword | sdl | |
| dc.subject.keyword | simple directmedia layer | |
| dc.subject.keyword | projekti | |
| dc.subject.keyword | project | |
| dc.subject.specialization | Peliohjelmointi | |
| dc.subject.degreeprogram | fi=Tietojenkäsittely|sv=Informationsbehandling|en=Business Information Technology| | |
| dc.subject.discipline | Tietojenkäsittelyn koulutusohjelma | |