User Oriented UI Development in Games for Elderly People
Saari, Jani Juhani Heikinpoika (2020)
Saari, Jani Juhani Heikinpoika
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020102321558
https://urn.fi/URN:NBN:fi:amk-2020102321558
Tiivistelmä
The main goal of this thesis was to create a game for the elderly people that would provide the target audience with cognitive stimulus while remaining intuitive and easy to access. The game was a 2D puzzle game created using Unity engine, and it was tested with target audience to achieve iterative development cycle, where the testers were to tell the developers what they want to be added in the game.
The theory part discusses unique challenges in creating a game for this target audience. The thesis reflects the findings of the testing phase on the theoretical foundation.
The testing phase used talk aloud method, where the testers spoke out loud what they were experiencing when playing the game. This phase also included a short feedback form to gather the general opinion of the tester.
The final result of this project was a functioning game that was given to the commissioner of the project. The game combines random puzzle tile elements and a scoring mechanism that rewards the player for picking up additional objects on the road to the goal line, but also removes points for every tile used.
The theory part discusses unique challenges in creating a game for this target audience. The thesis reflects the findings of the testing phase on the theoretical foundation.
The testing phase used talk aloud method, where the testers spoke out loud what they were experiencing when playing the game. This phase also included a short feedback form to gather the general opinion of the tester.
The final result of this project was a functioning game that was given to the commissioner of the project. The game combines random puzzle tile elements and a scoring mechanism that rewards the player for picking up additional objects on the road to the goal line, but also removes points for every tile used.