ESTREAM: UNITING GAMERS USING A MOBILE APPLICATION
Caris, Arne (2020)
Lataukset:
Caris, Arne
2020
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020121728925
https://urn.fi/URN:NBN:fi:amk-2020121728925
Tiivistelmä
This thesis is based on a personal project, Estream. The aim was to build an improved multiplatform mobile application based on the feedback received on a prototype version.
The thesis describes the development steps of a multiplatform mobile applica-tion based on competitive E-sports and the streaming of games. Firstly, an online survey is conducted to gather initial information. Secondly, a previously made prototype will be put on the Android app store to gather feedback. Lastly, both the online survey and the prototype feedback will be studied and they form the basis for the development of the improved multiplatform application.
The prototype has been distributed and feedback was gathered. With the use of this feedback the first Estream version was created. Estream is now a multi-platform mobile application ready for distribution.
The thesis describes the development steps of a multiplatform mobile applica-tion based on competitive E-sports and the streaming of games. Firstly, an online survey is conducted to gather initial information. Secondly, a previously made prototype will be put on the Android app store to gather feedback. Lastly, both the online survey and the prototype feedback will be studied and they form the basis for the development of the improved multiplatform application.
The prototype has been distributed and feedback was gathered. With the use of this feedback the first Estream version was created. Estream is now a multi-platform mobile application ready for distribution.