Viitteet 1-10 / 14
The Stakeholders of a User-Centred Design Process in Mobile Service Development
(The Society of Digital Information and Wireless Communications, 2015)
The use of agile methods in mobile service development has gained much attention in software design research. In addition, involving the potential stakeholders of the mobile service in the design and development process ...
Rapid Prototyping of a Mobile SaaS Application
(Rinton Press, 2016)
Rapidly developing a customizable mobile application and the related software as a service (SaaS) is challenging and rarely studied. Traditionally, SaaS solutions are mainly accessed using personal computers, but the mobile ...
Assessments of User Centered Design Framework for M-learning Application Development
This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists
(Kassel University Press, 2018)
The objective of this study was to unveil the importance of emotions and feelings in developing mobile-based tourism applications. We gathered and analyzed emotional requirements to develop a mobile context-aware application ...
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application
This paper explores the factors affecting sustainable usage of digital services, such as mobile learning (m-learning) applications. We define a conceptual model of digital service sustainability and its measurement indicators ...
mLUX: Usability and User Experience Development Framework for M-Learning
(Kassel University Press, 2015)
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. We present the results of four case studies ...
An interactive and augmented learning concept for orientation week in higher education
This paper details the concept development process for an interactive and augmented reality based application that compensates for attending Orientation Week at a higher education institution. The application will help ...
Digital Service Design for Service-Oriented Business Models
(Laurea ammattikorkeakoulu, 2015)
Today, digital solutions are integral and strategic parts of most service-oriented organizations. Similarly, the ICT (information and communication technologies) sectors are also moving towards service-oriented business ...
Science Spots AR: a platform for science learning games with augmented reality
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Gamification and storytelling are prominent methods for generating intrinsic motivation in learning. ...
CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME
(International Academy of Technology, Education and Development, 2015)