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The Geography of Sport in Finland
(Athens Institute for Education and Research, 2017)
The main purpose of this study is to answer: Why do teams survive in some locations? How many top teams can a particular town can sustain? How differentiated are these towns in terms of different sports?. The purpose is ...
Making sense of institutional positioning in Finnish higher education
(Taylor & Francis (Routledge), 2015)
This paper examines how institutional positioning has emerged in the meaning-making activities between Finnish higher education institutions and the Ministry of Education and Culture. The study is based on a qualitative ...
A foresight process as an institutional sensemaking tool
Fanatic and Energetic Participation in Sports
(Athens Institute for Education and Research, 2016)
Sport participation can be classified into fanatic and energetic. Fanatic is related to attendance at sport events. Energetic sport participation is that a person exercises some sport activity by herself/himself. Using ...
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application
This paper explores the factors affecting sustainable usage of digital services, such as mobile learning (m-learning) applications. We define a conceptual model of digital service sustainability and its measurement indicators ...
Osaamisen vienti uutena yrittäjyyden muotona ammattikorkeakoulussa
(Seinäjoen ammattikorkeakoulu, 2016)
Crunch my Heart! It Falls for you: Carnal-singularity and Chocolate Gift-giving across Language Contexts
This chapter augments consumer culture theorizing around subject-object relations with a feminist intervention into how materiality is conceptualized. It introduces the material-semiotic concept of carnal-singularity, ...
Distributed leadership in the construction of a new higher education campus and community
(SAGE Publications, 2019)
This study examines a teaching-oriented higher education community which undertook a major change effort when planning a new campus and redesigning their pedagogics. This paper suggests that instead of merely being a ...
CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME
(International Academy of Technology, Education and Development, 2015)
This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers ...
MOBILE LEARNING CONCEPT FOR PARENTING
(International Academy of Technology, Education and Development, 2017)
Communication has become easy in terms of texting, calling, video calling, and social networks through smart devices. Smartphones have become the solution to most problems of everyday life and information searching has ...