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STUDENTS’ SELF AND PEER ASSESSMENT PRACTICES: A CASE OF HYBRID ENTREPRENEURIAL HACKATHON
(International Academy of Technology Education and Development, 2021)
The aim of this study is to empirically explore the student peer review practices as part of project work assessment process. Due to COVID-19 pandemic, a hybrid entrepreneurial hackathon (mixture of face-to-face and virtual ...
STUDENT CHARACTERISTICS AND TEAM COMPOSITION: INSIGHTS FROM 1st SEMESTER INTERNATIONAL BUSINESS STUDENTS
(International Academy of Technology Education and Development, 2021)
Forming student teams is a common phenomenon in European Higher Education Institutes (HEIs). Students, who participate in teams share certain characteristics. According to O’Neil et al. (2020) teamwork refers to the ...
CHALLENGES IN TEAMWORK: INTERNATIONAL BUSINESS STUDENTS’ PERSPECTIVE
(International Association of Technology Education and Development, 2022)
This research presents students’ perception of challenges in teamwork. The research encapsulates students who actively participated in teamwork as part of international business degree program. This study follows a ...
BUSINESS SIMULATIONS AS EFFECTIVE VIRTUAL AND EXPERIENTIAL LEARNING ENVIRONMENT
(International Association of Technology Education and Development, 2022)
The aim of this research is to investigate digital business simulations as effective virtual and experiential learning environment. This study is based on quantitative research methodology and the data is collected through ...
STUDENTS’ PERCEPTION OF GROWTH AND SCALABILITY OF STARTUP IDEAS
(IATED, International Association of Technology, Education and Development, 2020)
This study deals with the development of startup ideas, created in three entrepreneurial hackathons. We present a case of two similar interactive workshops, which took place after these three entrepreneurial hackathons. ...
STUDENTS’ PERCEPTION OF BUSINESS IDEA GENERATION: A CASE OF ENTREPRENEURIAL HACKATHON
(International Academy of Technology, Education and Development, 2020)
Business idea generation is a challenging process that involves creativity and innovation and constant interaction among the participants. This study deals with business idea generation, where international students from ...
Students’ perception of attributes of a viable business model: case of an entrepreneurial hackathon
(Haaga-Helia ammattikorkeakoulu, 2021)
This study deals with the development of startup ideas and assessing the business models of the ideas created in an entrepreneurial hackathon. This study focuses on students’ perception of the attributes of a viable business ...
STUDENTS’ ASSESSMENT OF FACTORS AFFECTING TEAM STRUCTURE & FUNDAMENTALS OF GOOD TEAMWORK
(IATED, International Association of Technology, Education and Development, 2021)
The aim of this study is to explore student team structure and teamwork in the European Higher Education Institutes (HEIs) context. Research shows that students who participate in teams share common goals. The present study ...
BUSINESS STUDENTS’ PERCEPTION OF DIGITAL GAME-BASED LEARNING & COLLABORATIVE LEARNING ENVIRONMENT
(IATED, International Association of Technology, Education and Development, 2021)
A digital game represents an artificial system that encapsulates a fictional conflict which is controlled by pre-defined rules for players to achieve a quantifiable outcome. Based on such proposition, digital game-based ...
THE PROBLEM OF PROBLEM IN PROBLEM-BASED LEARNING: A CLOSER LOOK AT THE BASICS
(International Association of Technology Education and Development, 2023)
Problem-based learning (PBL) is one of the commonly used learning methods in the European Higher Education Institutes (HEIs). The aim of the study is to review the basics of PBL method by focusing on the most fundamental ...