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Towards an Adaptive Study Management Platform: Freedom Through Personalization
(SCITEPRESS Science And Technology Publications, 2018)
Technological advancements have brought abundant freedom to our lives. In an educational context, however, the technology utilization is still relatively low despite recent developments on various learning platforms such ...
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
(MDPI AG, 2018)
Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid proliferation of MAR applications in global mobile application ...
Triggering effects of mobile video marketing in nature tourism: Media richness perspective
(Elsevier, 2019)
The aim of this study was to investigate videos as potential triggers of behavior. Therefore, we applied the theories of triggers and media richness to learn about the triggering efficiency of mobile marketing videos on ...
User-Centered Design of a Context-Aware Nurse Assistant (CANA) at Finnish elderly Houses
(Association for Computing Machinery, Inc., 2015)
In this age of mobile and ubiquitous computing, many nurses working in the healthcare sector still utilize traditional tools (e.g., paper calendars and clipboards) and pre-installed mobile applications (e.g., web browser, ...
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
(Kassel University Press, 2019)
The user’s emotional involvement plays an important role in adopting new technologies. The level of engagement with and adoption of new digital applications depends on various personal, contextual, and emotional factors. ...
Analysing the implementation of two distinct pedagogical approaches in higher education institution
(International Academy of Technology, Education and Development, 2015)
This paper aims to reveal the outcomes of two distinct mobile application concept design and development courses at Haaga-Helia University of Applied Sciences. These courses have applied dissimilar pedagogical approaches ...
AI-based Facial Recognition in Emotional Detections
(Satakunnan ammattikorkeakoulu, 2019)
Facial recognition is a method of identifying a human face with the help of computer vision (CV). The popularity of smart gadgets and the advancement of cameras’ capabilities have caused facial recognition to become a hot ...
The Stakeholders of a User-Centred Design Process in Mobile Service Development
(The Society of Digital Information and Wireless Communications, 2015)
The use of agile methods in mobile service development has gained much attention in software design research. In addition, involving the potential stakeholders of the mobile service in the design and development process ...
CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME
(International Academy of Technology, Education and Development, 2015)
This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers ...
Sustainable Usage through Emotional Engagement: A User Experience Analysis of an Adaptive Driving School Application
(Springer, 2017)
This paper explores the factors affecting sustainable usage of digital services, such as mobile learning (m-learning) applications. We define a conceptual model of digital service sustainability and its measurement indicators ...