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Viitteet 21-29 / 29
Digital Amnesia and Personal Dependency in Smart Devices: A Challenge for AI
(Satakunta University of Applied Sciences, 2019)
The terms “digitalization” and “artificial intelligence” have become buzzwords in contemporary society. We read and hear these terms in the media on an almost daily basis. Digitalization has affected modern life significantly, ...
Quality Practitioners’ Differing Perspectives on Future Software Quality Assurance Practices
(Kassel Univ. Press, 2021)
Constant changes in a business context and software development make it important to understand how software quality assurance (SQA) should respond. Examining SQA from supplier and client perspectives, this study explores ...
Facets of Mobile Lifelong Learning Services
(SCITEPRESS Science And Technology Publications, 2020)
In the era of digital services and digital connectivity, a massive amount of knowledge has become available and accessible all the time and for all ages. This mandates significant structural changes in the ways in which ...
Assessments of User Centered Design Framework for M-learning Application Development
(Springer, 2015)
This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
THE DEDICATED SOCIAL NETWORKING APPLICATION CONCEPT FOR CONTEXTUAL LEARNING
(IATED, International Association of Technology, Education and Development, 2021)
As a result of the changes brought about by COVID-19, students are readjusting to the new learning situation. They are employing various means and methods to accommodate the new constraints. Teachers and learners alike ...
Embedding Virtual Objects Into the Physical World: Student-Centred Augmented Reality Concept Design and Development
(Oslo and Akershus University College, Learning Centre and Library, 2021)
In the contemporary world where almost, everything has moved towards digitalisation, the combination of virtual and physical worlds has proved to be an efficient approach in an educational context. Since the application ...
Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
(Informing Science Institute, 2021)
Aim/Purpose
This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets.
Background
The ...
Students' expectations and social media sharing in adopting augmented reality
(Emerald Group Publishing Limited, 2021)
Purpose: This study examines students’ emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR).
Design: ...
Social Media and Social Bonding in Students' Decision-Making Regarding Their Study Path
(IGI Global, 2021)
Students are often unsure of how to select the right study path at a higher educational institution. They either lack knowledge of a proposed study path or they do not manage to learn more before making their selection. ...