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Viitteet 501-510 / 548
CASE STUDY: FROM REQUIREMENTS LIST TO AN EDUCATIONAL GAME
(International Academy of Technology, Education and Development, 2015)
This paper explores the development process of an educational mobile game from the customer’s initial requirements list to a functional multi-platform mobile game prototype. The game was targeted for students, lecturers ...
User Experience Evolution of M-Learning Applications
(SCITEPRESS Science And Technology Publications, 2017)
The development of a mobile learning application is associated with many challenges including timely technology, richness of the learning content, pedagogy, usability, and the design of user experience. Users’ expectations ...
Analysing the implementation of two distinct pedagogical approaches in higher education institution
(International Academy of Technology, Education and Development, 2015)
This paper aims to reveal the outcomes of two distinct mobile application concept design and development courses at Haaga-Helia University of Applied Sciences. These courses have applied dissimilar pedagogical approaches ...
Digital Service Design for Service-Oriented Business Models
(Laurea ammattikorkeakoulu, 2015)
Today, digital solutions are integral and strategic parts of most service-oriented organizations. Similarly, the ICT (information and communication technologies) sectors are also moving towards service-oriented business ...
Visibility of Work: How Digitalization Changes the Workplace
(Hawai'i International Conference on System Sciences, 2018)
Digitalization is rapidly reshaping our workplaces, as digital technologies often change individual’s work and collective work practices in significant but unpredictable ways. In this paper, we look at how digitalization ...
Assessments of User Centered Design Framework for M-learning Application Development
(Springer, 2015)
This paper presents the evaluation criteria and process of the User Centered Design (UCD) framework for m-learning application development. Based on the proposed UCD framework we have designed and developed five mobile ...
Collaborative brands – Digital Value Creation in the Collaborative Economy
(SNSPA Faculty of Management, 2016)
The collaborative economy is impossible to ignore; it is undeniably a global movement and represents a potential $335 billion market. The collaborative economy represents a new way of thinking about business, exchange, ...
The Sharing city as a platform for a more sustainable city environment?
(Inderscience, 2015)
The collaborative economy represents a new way of thinking about business, exchange, value and community. Activities and models within the collaborative economy enable access instead of ownership, encourage decentralized ...
An interactive and augmented learning concept for orientation week in higher education
(Springer, 2018)
This paper details the concept development process for an interactive and augmented reality based application that compensates for attending Orientation Week at a higher education institution. The application will help ...
mLUX: Usability and User Experience Development Framework for M-Learning
(Kassel University Press, 2015)
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. We present the results of four case studies ...









