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EDUCATION DIGITALIZATION REQUIRES ECOSYSTEM CHANGE
(IATED, International Association of Technology, Education and Development, 2021)
When digitalizing education, having a new information system is not enough. As always in a digital transformation, the tasks, practices, rules and processes must also be changed. The problem is that too often the technology ...
STUDENTS’ ASSESSMENT OF FACTORS AFFECTING TEAM STRUCTURE & FUNDAMENTALS OF GOOD TEAMWORK
(IATED, International Association of Technology, Education and Development, 2021)
The aim of this study is to explore student team structure and teamwork in the European Higher Education Institutes (HEIs) context. Research shows that students who participate in teams share common goals. The present study ...
Introduction to the Minitrack on Co-Development with Software and Business Engineering Frameworks and Methods
(Hawaii International Conference on System Sciences, 2022)
The history of software and information systems (IS) development frameworks, methods and tools exceeds 60 years. Their purpose is to increase the efficiency and effectiveness of software and IS development. New or improved ...
Cultural differences in communication and leadership – A comparison of Finland, Indonesia and USA
(Academic publishing international, 2022)
For expatriate employees to adapt to different cultures, it is important to understand cultural differences and how these differences affect leadership processes in different countries. Communication plays a significant ...
PBL as a Tool for Teaching Languages
(International Association of Technology Education and Development, 2022)
The aim of this experiment was firstly to develop students’ French oral and written communication skills, using Problem based learning (PBL) methodology. The second aim of the experiment was to develop the skills needed ...
RDI - PART OF HIGHER EDUCATION STUDIES
(IATED, International Association of Technology, Education and Development, 2022)
Research, development and innovation (RDI) projects have increased in higher education institutions in recent years. One of the challenges in higher education is to engage students in the project. Despite the
challenges, ...
Intelligent Automation in Hospitality: Exploring the Relative Automatability of Frontline Food Service Tasks
(Emerald Publishing, 2021)
Purpose
Automation poses to change how service work is organized. However, there is a lack of understanding of how automation influences specific sectors, including specific hospitality jobs. Addressing this gap, this ...
BUSINESS STUDENTS’ PERCEPTION OF DIGITAL GAME-BASED LEARNING & COLLABORATIVE LEARNING ENVIRONMENT
(IATED, International Association of Technology, Education and Development, 2021)
A digital game represents an artificial system that encapsulates a fictional conflict which is controlled by pre-defined rules for players to achieve a quantifiable outcome. Based on such proposition, digital game-based ...
Negative memorable experience: North American and British Airbnb guests’ perspectives
(Emerald, 2020)
Abstract
Purpose – This paper aims to explore the components of a negative memorable Airbnb experience.
Design/methodology/approach – Two studies of North American and British nationals were conducted
online using an ...
Going to the opera online: Older adults’ ideas for a positive user experience
(Haaga-Helia ammattikorkeakoulu, 2022)
COVID-19 has prompted cultural organisations to leverage digitalisation in order to find new ways of bringing cultural experiences to users. However, there is limited understanding on the specific needs of older adults, a ...









