Haku
Viitteet 1-10 / 15
Towards an Adaptive Study Management Platform: Freedom Through Personalization
(SCITEPRESS Science And Technology Publications, 2018)
Technological advancements have brought abundant freedom to our lives. In an educational context, however, the technology utilization is still relatively low despite recent developments on various learning platforms such ...
Quality Practitioners’ Differing Perspectives on Future Software Quality Assurance Practices
(Kassel Univ. Press, 2021)
Constant changes in a business context and software development make it important to understand how software quality assurance (SQA) should respond. Examining SQA from supplier and client perspectives, this study explores ...
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
(MDPI AG, 2018)
Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid proliferation of MAR applications in global mobile application ...
Triggering effects of mobile video marketing in nature tourism: Media richness perspective
(Elsevier, 2019)
The aim of this study was to investigate videos as potential triggers of behavior. Therefore, we applied the theories of triggers and media richness to learn about the triggering efficiency of mobile marketing videos on ...
Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality
(Kassel University Press, 2019)
The user’s emotional involvement plays an important role in adopting new technologies. The level of engagement with and adoption of new digital applications depends on various personal, contextual, and emotional factors. ...
AI-based Facial Recognition in Emotional Detections
(Satakunnan ammattikorkeakoulu, 2019)
Facial recognition is a method of identifying a human face with the help of computer vision (CV). The popularity of smart gadgets and the advancement of cameras’ capabilities have caused facial recognition to become a hot ...
Students' expectations and social media sharing in adopting augmented reality
(Emerald Group Publishing Limited, 2021)
Purpose: This study examines students’ emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR).
Design: ...
Students’ Experiences of 2D and 360° Videos With or Without a Low-Cost VR Headset: An Experimental Study in Higher Education
(Informing Science Institute, 2021)
Aim/Purpose
This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets.
Background
The ...
THE DEDICATED SOCIAL NETWORKING APPLICATION CONCEPT FOR CONTEXTUAL LEARNING
(IATED, International Association of Technology, Education and Development, 2021)
As a result of the changes brought about by COVID-19, students are readjusting to the new learning situation. They are employing various means and methods to accommodate the new constraints. Teachers and learners alike ...
Facets of Mobile Lifelong Learning Services
(SCITEPRESS Science And Technology Publications, 2020)
In the era of digital services and digital connectivity, a massive amount of knowledge has become available and accessible all the time and for all ages. This mandates significant structural changes in the ways in which ...