Haku
Viitteet 1-10 / 14
Science Spots AR: a platform for science learning games with augmented reality
(Springer, 2016)
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among
children. Gamification and storytelling are prominent methods for generating intrinsic motivation in learning. ...
Collaborative brands – Digital Value Creation in the Collaborative Economy
(SNSPA Faculty of Management, 2016)
The collaborative economy is impossible to ignore; it is undeniably a global movement and represents a potential $335 billion market. The collaborative economy represents a new way of thinking about business, exchange, ...
Towards Strategic Actorhood? The Execution of Institutional Positioning Strategies at Finnish Universities of Applied Science
(John Wiley & Sons, 2016)
Given the emerging interest in institutional positioning and to augment the small number of empirical studies in this field, this paper presents discussion about how Finnish universities of applied sciences implement their ...
Defining an Intellectual Capital Based Measurement Framework for Dynamic Distributed Software Development
(Academic Conferences International Limited, 2016)
The paper presents the ongoing defining of a measurement framework with an intellectual capital (IC) perspective for dynamic distributed software development (DDSD). The topic examines building the capabilities, evaluating ...
Intellectual Capital Based Evaluation Framework for Dynamic Distributed Software Development
(Academic Conferences and Publishing International Limited, 2016)
This article presents constructing of an evaluation framework for dynamic distributed software development (DDSD). The
topic examines building the capabilities, evaluating the efficiency and scaling up the performance of ...
Talent Engagement Framework as a Journey to Performance
(Juraj Dobrila University of Pula. Faculty of Economics and Tourism "Dr. Mijo Mirković", 2016)
This conceptual paper proposes a framework for engaging talents at work that leads to business performance. The framework is built on concepts that are evolving and they are defined in several, in many cases confusing, ...
Transversaalit taidot tulevaisuuden ammattikorkeakoulun mahdollisuutena
(Ammattikoulutuksen tutkimusseura OTTU ry, 2016)
Euroopan komissio on määritellyt avaintaidoiksi luku- ja kirjoitustaidon, äidinkielen ja vieraiden kielten taidon, digitaaliset taidot sekä matematiikan ja luonnontieteiden perusosaamisen. Avaintaidoissa on tunnistettavissa ...
The hotel of tomorrow: A service design approach
(SAGE, 2016)
Reports from the UN World Tourism Organization, the World Travel and Tourism commission, the European Travel Commission, Amadeus and other similar organisations are all unanimous, the future of tourism and hospitality is ...
Osaamisen vienti uutena yrittäjyyden muotona ammattikorkeakoulussa
(Seinäjoen ammattikorkeakoulu, 2016)
Riskinotto korkeushypyssä
(Jyväskylän ammattikorkeakoulu, 2016)