Haku
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Mental health service users’ and professionals’ relationship with games and gaming
(Sage Publishing, 2018)
Background: Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service ...
Utilizing games in the co-production of mental health services
(Sosiaali- ja terveyshuollon tietojenkäsittely-yhdistys, 2020)
This study analyses the application of a co-production approach in utilizing digital games and game-related methods in mental health services. The goal is to offer a real-world experiment on co-production, focusing on ...