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Terveyden mobiilisovellukset – hyötyä vai huvia?
(Suomen sairaanhoitajaliitto ry, 2016)
Gamification in Healthcare: Perspectives of Mental Health Service Users and Health Professionals
(Taylor & Francis, 2016)
The purpose of this descriptive qualitative study is to explore the perceptions and experiences that mental health service users (n = 10) and healthcare professionals (n = 32) have regarding the use of gamification in ...