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The balance between creativity and user needs in video game development from a product management perspective
(2023)
This study explores the balance between creativity and user needs in video game production, particularly from the product management perspective. The study used qualitative method and featured interviews with experienced ...
Generated procedural environment in Unity
(2023)
This thesis investigates game development and procedural generation, focusing on constructing a procedural dungeon generator employing the Unity game engine. The study scrutinizes various procedural generation types and ...