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The balance between creativity and user needs in video game development from a product management perspective
(2023)
This study explores the balance between creativity and user needs in video game production, particularly from the product management perspective. The study used qualitative method and featured interviews with experienced ...
Designing a framework of barriers and solutions for the mobile games internationalization
(2022)
This research examines and presents solutions, strategies, and policies from the point of view of experts and leading companies in the mobile games industry to increase the presence of this industry in global markets. ...
Generated procedural environment in Unity
(2023)
This thesis investigates game development and procedural generation, focusing on constructing a procedural dungeon generator employing the Unity game engine. The study scrutinizes various procedural generation types and ...
Pioneering Cross-Platform Integration : a Study of NFTs in the Gaming Industry
(2023)
Traditionally, in-game assets have been under the strict control of game developers, limiting ownership by players. However, NFTs have the potential to disrupt this norm, offering players verifiable, immutable ownership ...
Consumers Engagement in Riot Games
(2024)
Freemium business model has become one of the most popular types of entertainment industry. The case company for this study, Riot Games is the most popular gaming company using the freemium business model.
The study ...