From Scapegoat to Working Mule : Views on the Beneficial Aspects of Video Games in Everyday Life, Education and Business
Tikkanen, Anna (2013)
Tikkanen, Anna
Tampereen ammattikorkeakoulu
2013
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2013103116484
https://urn.fi/URN:NBN:fi:amk-2013103116484
Tiivistelmä
While this thesis explores both the negative and beneficial aspects of video games, it was mainly written to highlight the positive effects they have on us, whether we consciously realize it or not.
The reader is first taken through definitions for various video gamer types. After this the thesis moves on to all the most common negative effects we often hear about in the media, following by an elaborate look into what we can actually learn and gain from video games. Since they have a broad range of advantages in different areas, everyday life, education, business and marketing have been taken into account as well as gamification and serious games.
The hope is that this thesis provides the reader, despite only scratching the surface, with new information regarding video games and succeeds in showcasing them in a better light.
The reader is first taken through definitions for various video gamer types. After this the thesis moves on to all the most common negative effects we often hear about in the media, following by an elaborate look into what we can actually learn and gain from video games. Since they have a broad range of advantages in different areas, everyday life, education, business and marketing have been taken into account as well as gamification and serious games.
The hope is that this thesis provides the reader, despite only scratching the surface, with new information regarding video games and succeeds in showcasing them in a better light.