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IoT Scape Room
(2022)
An Internet of Things oriented scape room has been developed with the aim of helping students strengthening their knowledge in the field.
For it, a local environment has been created with four raspberry pi that interact ...
Lip-sync for communication in the multiplayer game
(2023)
The Virtual Reality (VR) platform is one of the fastest-growing markets in the game industry. The largest gaming companies are building their own metaverse and consider it the future of the internet. To make an outstanding ...