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Optimal photon behaviour in virtual environment : A Case study using 3ds Max for architectural visualizatiod

Denut, Nicolae (2014)

dc.contributor.authorDenut, Nicolae
dc.date.accessioned2014-05-27T11:35:32Z
dc.date.available2014-05-27T11:35:32Z
dc.date.issued2014
dc.identifier.uriURN:NBN:fi:amk-2014052710343
dc.identifier.urihttp://www.theseus.fi/handle/10024/77154
dc.description.abstractA Virtual Environment (VR) is a three dimensional representation of the real world, a computer generated simulation. This simulation has multiple uses among which this study is focusing on architectural visualization. Architectural visualization plays an important role in today’s construction and engineering field because projects need to be evaluated and foundations ensured. In this situation, having a simulated copy of the final product - ranging from small objects to district sized habitation complexes - greatly reduces costs and enhances production. While adequate know-how and technological requirements are fulfilled, the resulting visualization is not necessarily as life-like as hoped. This gap between the quality of the resulting image (render) or video presentation and the high quality of computer built models can, among other things, be derived from the difference of computer-generated and real light conditions. Photon behaviour in real environments are studied in great details and well understood. However, when it comes to modelling the same behaviour on computers, the developer may face a multitude of problems that are going to be discussed and addressed in this study. This study aims to give an understanding and a guide to Global Illumination and determine the optimal technology to be used in architectural visualization.en
dc.language.isoeng
dc.publisherMetropolia Ammattikorkeakoulu
dc.rightsCreative Commons Attribution 1.0 Suomi
dc.titleOptimal photon behaviour in virtual environment : A Case study using 3ds Max for architectural visualizatioden
dc.type.ontasotfi=AMK-opinnäytetyö|sv=YH-examensarbete|en=Bachelor's thesis|
dc.identifier.dscollection10024/245
dc.organizationMetropolia Ammattikorkeakoulu
dc.ccbutton<a rel="license" target="_blank" href="http://creativecommons.org/licenses/by/1.0/fi/"><img alt="Creative Commons License" style="border-width:0" src="https://publications.theseus.fi/manakin/themes/Theseus/cc/by/1.0/fi/88x31.png"/></a>
dc.contributor.organizationMetropolia Ammattikorkeakoulu
dc.subject.keyword3D
dc.subject.keywordarchitectural
dc.subject.keywordcomputer graphics
dc.subject.keywordGI
dc.subject.keywordglobal illumination
dc.subject.keywordillumination
dc.subject.keywordlight
dc.subject.keywordlighting
dc.subject.keywordMental ray
dc.subject.keywordrender engine
dc.subject.keywordrendering
dc.subject.keywordScanline
dc.subject.keywordV-Ray
dc.subject.keywordvisualization
dc.subject.degreeprogramfi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology|
dc.subject.disciplineMedia engineering (in English)


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