Interaction design in the post-PC era : using tablet devices
Symon, Douglas (2015)
Symon, Douglas
Tampereen ammattikorkeakoulu
2015
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2015052911392
https://urn.fi/URN:NBN:fi:amk-2015052911392
Tiivistelmä
This thesis looks at interaction design, tablet computers, the tasks of an interaction designer, changes in interaction design in 2013–2015, and some other implementations for interaction design.
It turns out that to do interaction design in the post-PC era, one actually needs to use a personal computer, despite this thesis being entirely written on a tablet device, which was the starting point for this thesis. It explores the positives and negatives of tablet computers with a retrospective conclusion on the subject.
The main topic of this thesis is interaction design, which is defined and explored through surveys and interviews that guide the exploration on whether the work has changed. In addition, more unusual forms of interaction design in community management and the gaming experience are investigated. There are additionally proposals and conclusions of interest to anyone in the interaction design field and beyond.
The key research questions answered are: What tasks does an interaction designer do? What tools does an interaction designer use to do his/her work? How could the work of an interaction designer be improved? Could tablet devices help improve the work of an interaction designer?
It turns out that to do interaction design in the post-PC era, one actually needs to use a personal computer, despite this thesis being entirely written on a tablet device, which was the starting point for this thesis. It explores the positives and negatives of tablet computers with a retrospective conclusion on the subject.
The main topic of this thesis is interaction design, which is defined and explored through surveys and interviews that guide the exploration on whether the work has changed. In addition, more unusual forms of interaction design in community management and the gaming experience are investigated. There are additionally proposals and conclusions of interest to anyone in the interaction design field and beyond.
The key research questions answered are: What tasks does an interaction designer do? What tools does an interaction designer use to do his/her work? How could the work of an interaction designer be improved? Could tablet devices help improve the work of an interaction designer?