Photorealistic Texturing for Modern Video Games
Lappa, Damien (2017)
Lappa, Damien
Kaakkois-Suomen ammattikorkeakoulu
2017
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2017112918738
https://urn.fi/URN:NBN:fi:amk-2017112918738
Tiivistelmä
Simulating realism has become a standard for many games in the industry. While real-time rendering requires considerable rendering resources, texturing defines the physical parameters of the surfaces with a lower computer power.
The objective of this thesis was to study the evolution of Texture Mapping and define a workflow for approaching a photorealism with modern instruments for video game production. All the textures were created with the usage of Agisoft Photoscan, Substance Designer & Paintrer, Abode Photoshop and Pixologic Zbrush.
With the aid of both the theory and practical approaches, this thesis explores the questions of how the textures are used and which applications can help to build them for a better result. Each workflow is introduced with the main points of their purposes as the author’s suggestion, which can be used as a guideline for many companies, including Ringtail Studios OÜ.
In conclusion, the thesis summarizes the outcome of the textures and their workflow. The results are successfully established by the author with attendance to introduce methods for the material production.
The objective of this thesis was to study the evolution of Texture Mapping and define a workflow for approaching a photorealism with modern instruments for video game production. All the textures were created with the usage of Agisoft Photoscan, Substance Designer & Paintrer, Abode Photoshop and Pixologic Zbrush.
With the aid of both the theory and practical approaches, this thesis explores the questions of how the textures are used and which applications can help to build them for a better result. Each workflow is introduced with the main points of their purposes as the author’s suggestion, which can be used as a guideline for many companies, including Ringtail Studios OÜ.
In conclusion, the thesis summarizes the outcome of the textures and their workflow. The results are successfully established by the author with attendance to introduce methods for the material production.