Designing and creating e-learning platform for a global distributor : Case Wipak
Vihunen, Otto (2020)
Vihunen, Otto
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020110122004
https://urn.fi/URN:NBN:fi:amk-2020110122004
Tiivistelmä
E-learning is becoming more and more popular to use as a teaching and learning method in the business world. This thesis investigates how to create a good e-learning platform and what kind of learning material should it contain for a good learning experience. The commissioning company for this thesis was Wipak, one of the largest manufacturers of packaging materials in the food and health industry. The goal of the thesis was to create e-learning material and a platform about health packaging products to be used globally with the distributors and salespeople. The results of the research clearly show some elements which should be implemented to a good e-learning platform and reveal what kind of learning material is engaging for the learner.
The thesis is divided into two parts: the literature review of e-learning and empirical research. The literature review consists of defining e-learning, its benefits, trends, different learning styles, and the future of learning. The Empirical part consists of a half-structured interview and a look at how the e-learning portal WAY – Wipak Academy for You was made as well as how the e-learning courses and other e-learning material inside it were made.
Key findings in this thesis are the importance of different learning styles, variety in the e-learning content, and different trends in the e-learning world, such as gamification and video-learning.
The thesis is divided into two parts: the literature review of e-learning and empirical research. The literature review consists of defining e-learning, its benefits, trends, different learning styles, and the future of learning. The Empirical part consists of a half-structured interview and a look at how the e-learning portal WAY – Wipak Academy for You was made as well as how the e-learning courses and other e-learning material inside it were made.
Key findings in this thesis are the importance of different learning styles, variety in the e-learning content, and different trends in the e-learning world, such as gamification and video-learning.