Visual Identity, Stylization and Game Design. Case: Harald Hirmuinen
Chernykh, Alexander (2013)
Chernykh, Alexander
Kymenlaakson ammattikorkeakoulu
2013
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201305087391
https://urn.fi/URN:NBN:fi:amk-201305087391
Tiivistelmä
Given work covers the process of research, design and implementation of visual artwork and game design for a series of computer entertainment programs (arcade games) based on existing registered product—Hägär the Horrible (Finnish Harald Hirmuinen) comic series.
The project's main goal was to create a consistent digital entertainment product which fits the original comic theme. Among the aims set within the framework of this educational project the following ones can be highlighted: acquiring of real-world experience, developing teamwork and negotiation skills, time and budget planning.
Present work relied heavily on studying of the existing artwork, characters, storyline as well as the research of given time period and environment. The final product has been developed within Unity 3D game engine.
The outcomes of the project may be evaluated as the successful ones not only in terms of the final product quality but also judging from the perspective of gained skills and experience.
The project's main goal was to create a consistent digital entertainment product which fits the original comic theme. Among the aims set within the framework of this educational project the following ones can be highlighted: acquiring of real-world experience, developing teamwork and negotiation skills, time and budget planning.
Present work relied heavily on studying of the existing artwork, characters, storyline as well as the research of given time period and environment. The final product has been developed within Unity 3D game engine.
The outcomes of the project may be evaluated as the successful ones not only in terms of the final product quality but also judging from the perspective of gained skills and experience.