eSports : from a competition to a billion-dollar industry : Tencent Ltd case study
Nguyen Thanh Luan, Le; Nguyen Ba Long, Khanh (2022)
Nguyen Thanh Luan, Le
Nguyen Ba Long, Khanh
2022
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202301271698
https://urn.fi/URN:NBN:fi:amk-202301271698
Tiivistelmä
The goal of this paper is to explore the potential for eSports to become a billion-dollar industry through its growth as a competitive form of entertainment.
In order to achieve this objective, this paper will examine the current state of the eSports industry, including its history, major players, and current revenue streams. It will also discuss the components that make the development of eSports, including the enhancing acceptance of competitive gaming as a legitimate form of entertainment, the proliferation of online streaming platforms, and the rise of mobile gaming. Finally, this paper will consider the challenges that eSports faces as it seeks to become a billion-dollar industry, including issues related to team organization, player salaries, and regulation.
Through its analysis of the eSports industry, this paper aims to provide a comprehensive understanding of the potential for eSports to become a billion-dollar industry. While there are certainly challenges that must be overcome, the growing popularity of eSports and the increasing recognition of its value as a form of entertainment suggest that it has the potential to achieve significant financial success in the future.
In order to achieve this objective, this paper will examine the current state of the eSports industry, including its history, major players, and current revenue streams. It will also discuss the components that make the development of eSports, including the enhancing acceptance of competitive gaming as a legitimate form of entertainment, the proliferation of online streaming platforms, and the rise of mobile gaming. Finally, this paper will consider the challenges that eSports faces as it seeks to become a billion-dollar industry, including issues related to team organization, player salaries, and regulation.
Through its analysis of the eSports industry, this paper aims to provide a comprehensive understanding of the potential for eSports to become a billion-dollar industry. While there are certainly challenges that must be overcome, the growing popularity of eSports and the increasing recognition of its value as a form of entertainment suggest that it has the potential to achieve significant financial success in the future.