Stylized 3D scene using Blender
AL-Rubaye, Omar (2023)
AL-Rubaye, Omar
2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023090625403
https://urn.fi/URN:NBN:fi:amk-2023090625403
Tiivistelmä
Author: Al-rubaye Omar
Title of the publication: Stylized 3D scene using Blender.
Degree Title: Bachelor’s degree in business information technology.
Keywords: 3D modeling, Blender, Texturing, train, station, Ghibli.
The purpose of this thesis is to examine the process of creating a Studio Ghibli inspired art style
scene in a 3D space using 3D models from concept stages to complete scene. The models are not
designed for any type of game engine and will not be used as an in-game assets, the modeling
Process was studied by learning about the different types of colors used in Studio Ghibli movies
and study the type of art created to make the scene look the way it looks and to make more
accurate models, the full modeling and texturing Process is done using only Blender 3.2.0.
The theoretical part focuses on learning: the different types of modeling techniques, learning
from online tutorials and how to mix and match and apply the learned techniques into the 3D
models.
The practical part consists of modeling: creating the models, using modifiers, and texturing the
final model by using material nodes then presenting the finished render using the techniques and
information learned during the theoretical part.
The modeling Process was done using Blender 3.2.0, Blender was chosen for ease of use and the
free cost.
Title of the publication: Stylized 3D scene using Blender.
Degree Title: Bachelor’s degree in business information technology.
Keywords: 3D modeling, Blender, Texturing, train, station, Ghibli.
The purpose of this thesis is to examine the process of creating a Studio Ghibli inspired art style
scene in a 3D space using 3D models from concept stages to complete scene. The models are not
designed for any type of game engine and will not be used as an in-game assets, the modeling
Process was studied by learning about the different types of colors used in Studio Ghibli movies
and study the type of art created to make the scene look the way it looks and to make more
accurate models, the full modeling and texturing Process is done using only Blender 3.2.0.
The theoretical part focuses on learning: the different types of modeling techniques, learning
from online tutorials and how to mix and match and apply the learned techniques into the 3D
models.
The practical part consists of modeling: creating the models, using modifiers, and texturing the
final model by using material nodes then presenting the finished render using the techniques and
information learned during the theoretical part.
The modeling Process was done using Blender 3.2.0, Blender was chosen for ease of use and the
free cost.