Effective self-improvement methods for climbing in League of Legends soloque
Timonen, Juha (2023)
Timonen, Juha
2023
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2023092226181
https://urn.fi/URN:NBN:fi:amk-2023092226181
Tiivistelmä
The goal of this thesis is to examine different types of training methods which a player can use to improve at League of Legends ranked ladder. This is called soloque, where a player can que into a match with other random players of similar skill levels, determined by their rank. There are five players versus five other players, each playing one of the five different roles in a team, chosen before you start the matchmaking. While the focus of this study is the role of a midlaner, the broader effects can be utilized by players of other roles as well.
The research was conducted by applying self-improvement methods learned from research outside es-ports and applied to a single players gameplay. These matches took place in august 2023 in diamond rank of EUW server. Analysis was then conducted to see what effect the different methods had on the players’ performance in the game.
The results showed that the most Elo point gain in the shortest amount of time was learning single champi-on muscle memory and game knowledge through repetition. Analysis of your own play had mixed results and the applied emotional regulation methods were not effective for this player. Other soloque players could learn and use these methods in their own games and further research could be done on a larger sample size using this thesis as a template, as the results between players using this study´s metrics and methodology would be very comparable.
The research was conducted by applying self-improvement methods learned from research outside es-ports and applied to a single players gameplay. These matches took place in august 2023 in diamond rank of EUW server. Analysis was then conducted to see what effect the different methods had on the players’ performance in the game.
The results showed that the most Elo point gain in the shortest amount of time was learning single champi-on muscle memory and game knowledge through repetition. Analysis of your own play had mixed results and the applied emotional regulation methods were not effective for this player. Other soloque players could learn and use these methods in their own games and further research could be done on a larger sample size using this thesis as a template, as the results between players using this study´s metrics and methodology would be very comparable.