Evaluating the Effectiveness of VR/AR Campaigns in Brand Engagement
Honkanen, Leo (2025)
Honkanen, Leo
2025
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202502112646
https://urn.fi/URN:NBN:fi:amk-202502112646
Tiivistelmä
This thesis does an examination of Virtual Reality (VR) and Augmented Reality (AR) integration into contemporary marketing, focusing on its abilities to transform consumer engagement and at the same time improving campaign effectiveness. By using the AIDA model (Attention, Interest, Desire, Action) as a guide, the study attempts evaluate how these immersive technologies captivates consumers, foster emotional connections and to make purchase decisions. Interview with an industry professional and a case study of Nightwish’s VR concerts, the research predominantly highlights the power of VR/AR on creating interactive, memorable experiences that not only enhance brand loyalty but enhances and differentiates marketing strategies.
Despite the promises, VR/AR technologies face certain challenges including, high costs, limited accessibility, and technological constraints that hinder the technologies widespread adoption. Ethical considerations such as data privacy and psychological effects need attention to retain consumer trust. Interestingly, Advances in AI, motion capture and haptic feedback preset themselves as opportunities to address the challenges, therefore making the technology scalable and cost-effective in the future.
In short the thesis underscores the potential of VR/AR to revolutionize marketing. By providing personalized and well crafted interactive experiences that manage to bridge the gap between the physical and the digital world. By addressing the issues and using the emerging technologies to benefit the existing ones, VR/AR can be used to reshape the way consumers engage and to be a driving factor in the evolution of marketing strategies.
Despite the promises, VR/AR technologies face certain challenges including, high costs, limited accessibility, and technological constraints that hinder the technologies widespread adoption. Ethical considerations such as data privacy and psychological effects need attention to retain consumer trust. Interestingly, Advances in AI, motion capture and haptic feedback preset themselves as opportunities to address the challenges, therefore making the technology scalable and cost-effective in the future.
In short the thesis underscores the potential of VR/AR to revolutionize marketing. By providing personalized and well crafted interactive experiences that manage to bridge the gap between the physical and the digital world. By addressing the issues and using the emerging technologies to benefit the existing ones, VR/AR can be used to reshape the way consumers engage and to be a driving factor in the evolution of marketing strategies.