Handbook for Esports Broadcasting
Kalanti, Roope; Seppänen, Kimi (2025)
Kalanti, Roope
Seppänen, Kimi
2025
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2025052214642
https://urn.fi/URN:NBN:fi:amk-2025052214642
Tiivistelmä
This thesis has its roots deep in the willingness to create a guide for esports broadcasting and stream production. With live streaming grown more popular, the job opportunities it poses have skyrocketed. As such, creating a handbook for all those interested in this field of work was a sensible idea to start working on an it was unclear, as to why there were no such books written prior to this. The purposes of this thesis was to produce a handbook to provide a single source of all the necessary information on broadcasting to make the way towards professionalism easier. The need for a book such as this one comes from the lack of a single source of information for all the technical and difficult-to-find material.
The thesis was project-based, with the output being a handbook, a written guide to help pave the way towards professional esports broadcasting. The thesis had no commissioning party, but the goal was to produce a solid-enough piece of writing published as an individual work separate from this thesis. This would make the book more accessible to the people interested and offers the opportunity for institutions to utilize the book for teaching purposes, should there be a need for that. The book writing process was carefully planned out to help keep track on the topics discussed.
From the start, the plan was to write a book about broadcasting, but the result turned out to be a book that a much broader audience can benefit from. With the addition of standard stream production topics, the book ensures that there is much to learn for even those only interested in streaming. Since the fundamentals are so similar in broadcasting and streaming, this was a sensible adjustment to make. The quality of the output was a book that offers a large amount of information in a way that is easily consumable, thus ensuring the learning capabilities of the book. The publishing options will be discussed after the thesis has been accepted, but it is likely that the thesis and the book will both be published in Theseus for students from all around the world to benefit.
The thesis was project-based, with the output being a handbook, a written guide to help pave the way towards professional esports broadcasting. The thesis had no commissioning party, but the goal was to produce a solid-enough piece of writing published as an individual work separate from this thesis. This would make the book more accessible to the people interested and offers the opportunity for institutions to utilize the book for teaching purposes, should there be a need for that. The book writing process was carefully planned out to help keep track on the topics discussed.
From the start, the plan was to write a book about broadcasting, but the result turned out to be a book that a much broader audience can benefit from. With the addition of standard stream production topics, the book ensures that there is much to learn for even those only interested in streaming. Since the fundamentals are so similar in broadcasting and streaming, this was a sensible adjustment to make. The quality of the output was a book that offers a large amount of information in a way that is easily consumable, thus ensuring the learning capabilities of the book. The publishing options will be discussed after the thesis has been accepted, but it is likely that the thesis and the book will both be published in Theseus for students from all around the world to benefit.
