Haku
Viitteet 1-4 / 4
Integration of EOSSDK for game achievements on Epic Games Store
(2023)
The thesis report aims to provide an insight into Epic Game’s ecosystem along with its services that are utilized for game development, more specifically the Epic Game’s Achievement System. The thesis focuses on implementing ...
Optimizing real-time graphics for a VR environment
(2024)
Good performance is necessary for good user experiences in virtual reality. A 3D artist crafting the environment for such experiences should be aware of the hardware limitations and possible methods that can be applied to ...
Efficient texturing techniques for game environment art
(2022)
An environment artist’s role in the game industry requires them to combine their artistic skills with technical knowledge about the best performance practices and to do this under quick turnaround times and deadlines. This ...
Creating art pipelines : art style development model for mobile games
(2024)
The objective of this thesis was to develop methods for identifying art styles, which can be used when creating art style identity for a game or a game studio. The relationship between various art styles and game genres ...