Designing and testing a gaze tracker calibration game for school children
Viitanen, Tiia (2018)
Viitanen, Tiia
Tampereen ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201803213614
https://urn.fi/URN:NBN:fi:amk-201803213614
Tiivistelmä
The purpose of this paper is to describe what went into the process of designing a gamified gaze tracker calibration targeted at elementary school children. In the beginning, the gaze-tracking technology, the calibration process and the GaSP project are introduced. The challenge was to combine the technical and design requirements in order to create a motivating and gamified way for young children to perform a personal calibration independently.
In the project section, the design of the calibration game is discussed, as well as the user testing and the feedback analysis. Based on the testing, improvements were made to the game design. Through this process, a good understanding of the many aspects one must consider before, while and after designing a game or an app for children was gained. Working with and collecting feedback from young users gave valuable experience for further user testing opportunities.
The results show that a gamified calibration offers much better calibration results than the standard calibration method. With child users of the game mechanic based method, the calibration results were 11% better than with adults who calibrated under supervision using the standard calibration method.
In the project section, the design of the calibration game is discussed, as well as the user testing and the feedback analysis. Based on the testing, improvements were made to the game design. Through this process, a good understanding of the many aspects one must consider before, while and after designing a game or an app for children was gained. Working with and collecting feedback from young users gave valuable experience for further user testing opportunities.
The results show that a gamified calibration offers much better calibration results than the standard calibration method. With child users of the game mechanic based method, the calibration results were 11% better than with adults who calibrated under supervision using the standard calibration method.