Hyppää sisältöön
    • Suomeksi
    • På svenska
    • In English
  • Suomi
  • Svenska
  • English
  • Kirjaudu
Hakuohjeet
JavaScript is disabled for your browser. Some features of this site may not work without it.
Näytä viite 
  •   Ammattikorkeakoulut
  • Kaakkois-Suomen ammattikorkeakoulu
  • Opinnäytetyöt
  • Näytä viite
  •   Ammattikorkeakoulut
  • Kaakkois-Suomen ammattikorkeakoulu
  • Opinnäytetyöt
  • Näytä viite

Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise

Rukkila, Emmi (2018)

 
Avaa tiedosto
Rukkila_Emmi.pdf (1.066Mt)
Lataukset: 


Rukkila, Emmi
Kaakkois-Suomen ammattikorkeakoulu
2018
All rights reserved
Näytä kaikki kuvailutiedot
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201805178677
Tiivistelmä
Super Mario is one of the most well-known and iconic characters in the video game world. This study examined how the nature of the Super Mario game franchise would change, if the character design and visual style of the colorful and family friendly game would be realistic instead and set in the 80s New York.

The thesis researched the history of Super Mario franchise and its successful start and how the character design affected the popularity of the game. Historical research was carried out of Italian Americans as well as the appearance of citizens of New York in the 80s to produce historically accurate redesigned characters. An animating technique, rotoscoping, was to be used in the animation process of the redesigned Mario. The said technique and its history were examined, likewise the games in which the technique had been used before.

Based on the research, realistic redesigns were created for the three main characters of the Super Mario franchise: Mario, Princess Peach and Bowser. In addition, three prototype animations were created for Mario with the rotoscoping technique. The planning and design processes were covered clearly and in detail.

Due to time restrictions for the thesis creation, the redesigns are not as polished as intended, but they serve as good examples of how the realistic Super Mario game could look, whether the new appearances and animations would work for the franchise and what challenges one might face if using the rotoscoping technique.
Kokoelmat
  • Opinnäytetyöt
Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste
 

Selaa kokoelmaa

NimekkeetTekijätJulkaisuajatKoulutusalatAsiasanatUusimmatKokoelmat

Henkilökunnalle

Ammattikorkeakoulujen opinnäytetyöt ja julkaisut
Yhteydenotto | Tietoa käyttöoikeuksista | Tietosuojailmoitus | Saavutettavuusseloste