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Designing and animating a horror creature

Lahti, Juho (2018)

 
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Lahti, Juho
Tampereen ammattikorkeakoulu
2018
All rights reserved
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018060312187
Tiivistelmä
Horror has been present in storytelling throughout history in narratives and art. With the improvement of technology the ways, to tell horror stories have evolved into audiovisual experiences such as video games and films, and thus creature design and animation have become relevant components in producing horror stories. The main objective was to create a 3D horror animation and take an in-depth look at the foundation of the genre as well as the theory related to fear. Based on this information, guidelines were generated for creating horror creatures and animating them.

The research began by defining the horror genre, its creatures and its setting. Utilising the gained study knowledge, a monster along with a setting was designed. By coming up with a story, animating and adding audio, a horror short film was produced as the end product. The final short film was distributed to receive feedback from the audience in order to draw conclusions.

The results suggested that in order to have a successful, scary monster design and especially animation, it needs to have a story in a setting. The concept of unknown and unpredictable were found to be the most important keywords when creating horror. Although the short film Barbie was successful based on the feedback given by the test audience, its story and some visual elements should be improved in the future.
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