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An analysis of modern retrogames : project: Queen's Meadow

Hyttinen, Teppo (2018)

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Hyttinen, Teppo
Tampereen ammattikorkeakoulu
2018
All rights reserved
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018060512630
Tiivistelmä
The purpose of this thesis was to support Queen's Meadow, a video game in development by giving deep insight into the growing trend of modern video games that were heavily influenced by classic video games of the past. Analyzing these classic games in depth gave valuable data how the industry had changed and the current trends as to how classic design was made more appealing for the modern consumer.

The data was gathered by comparing different classic video games with modern games that were clearly influenced by their classic counterparts. From this data, similarities and differences were found and taken into account as to how video game design had evolved over the years. In the analysis, it was found that certain design choices often changed in their modern iterations, whilst other design choices either remained the same, or were removed altogether. This applied to game design, as well as usability and user friendliness. The data was then used to better design the video game in development, Queen's Meadow.

Ultimately the research has had a great impact on the design of Queen's Meadow. Not only has it shown what design choices to avoid and what to potentially embrace, but it has also shown why modern game design is the way it is. Over time everything changes, and as a rapidly growing and evolving industry like video games, stopping for a moment and reflecting on where video games have come from is essential to better understand where the industry should be going as a whole.
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