Real-time interactive animated visualisations for music performances : comparing Blender game engine and TouchDesigner
Laskujärvi, Markku (2018)
Laskujärvi, Markku
Tampereen ammattikorkeakoulu
2018
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018060813206
https://urn.fi/URN:NBN:fi:amk-2018060813206
Tiivistelmä
New possibilities for media artists appear constantly with the development of technology. Increasing processing power has made real-time performances with high resolution possible for less money spent on equipment. Additionally, much of the needed software is available for free.
This thesis takes a look at two software which can be used for creating new media art experiences, namely live music visualisations as part of an event. The two pieces of software are somewhat different in their behaviour and introduce different plans for the user depending on whether they are being paid or not. One of these programmes is a game engine fitted inside a 3D production programme, and the other is a more general-purpose creative programming tool leaning towards building live interactive experiences.
The study was done by comparing these two software and building a similar programme with both of them, to be used in visualizing live music. The study acts as a guide for making simple interactive media art pieces, not going into too much detail however.
This thesis takes a look at two software which can be used for creating new media art experiences, namely live music visualisations as part of an event. The two pieces of software are somewhat different in their behaviour and introduce different plans for the user depending on whether they are being paid or not. One of these programmes is a game engine fitted inside a 3D production programme, and the other is a more general-purpose creative programming tool leaning towards building live interactive experiences.
The study was done by comparing these two software and building a similar programme with both of them, to be used in visualizing live music. The study acts as a guide for making simple interactive media art pieces, not going into too much detail however.