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Students' expectations and social media sharing in adopting augmented reality
(Emerald Group Publishing Limited, 2021)
Purpose: This study examines students’ emotional responses to augmented reality (AR) applications and their willingness to share on social media. It also compares user experiences of AR and virtual reality (VR).
Design: ...
"I had to leave. I had to leave my clinic, my city, leave everything behind in Syria". Qualitative accounts from Syrian health care workers migrating from the war-torn country
(BMJ Publishing, 2021)
ABSTRACT
Objectives
To explore the reasons why healthcare workers migrate from Syria, a country where conflict has been raging for over a decade.
Design
A qualitative study was performed using semistructured interviews. ...
Changes in Menopausal Risk Factors in Early Postmenopausal Osteopenic Women After 13 Months of High-Intensity Exercise: The Randomized Controlled ACTLIFE-RCT
(Dove Medical Press, 2021)
The menopausal transition is a critical period in women’s lives. Exercise might be the most promising non-pharmaceutic intervention to address the large variety of risk factors related to the pronounced estradiol decline ...
Impact and Feasibility of Information Technology to Support Adolescent Well-Being and Mental Health at School: A Quasi-Experimental Study
(Dove Medical Press, 2021)
Purpose: Health-related behaviors that arise during adolescence can have important, some-times lifelong, implications on a person’s health. Psychiatric and neurodevelopmental diag-noses among minors have increased, and the ...
Ethics of Cybersecurity and Biomedical Ethics: Case SHAPES
(ProCon Ltd, 2021)
The SHAPES Horizon 2020 project supports the wellbeing of the elderly at home. The object of this paper is to help to provide necessary tools and guide-lines to health and wellbeing service developers in the SHAPES project ...
Students' Experiences of 2D and 360° Videos with or Without a Low-Cost VR Headset: an Experimental Study in Higher Education
(Informing Science Institute, 2021)
Aim/Purpose
This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets.
Background
The ...