Iconology in a Fictional Context: Intradiegetic Iconology in Worldbuilding
Savikko, Suvi (2019)
Savikko, Suvi
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201904256056
https://urn.fi/URN:NBN:fi:amk-201904256056
Tiivistelmä
With increased importance placed on immersion and aesthetics in modern high-budget role-playing games, design with roots within the narrative of the game becomes an essential factor in the process of worldbuilding. In this thesis, iconological analysis is implemented into the context of fiction and video games to clarify the scope of the project.
The objective of this thesis was to establish a more solid understanding of this kind of intradiegetic design and implement it in a worldbuilding project. Following research into iconology, worldbuilding, and intradiegetic design, two case studies on high-budget role-playing games were carried out in order to look into various ways of implementing intradiegetic iconology.
The outcome of this thesis project was the fictional city of Yoa and a series of concept art illustrations that included both environment designs and clothing designs. The process of producing these illustrations was meant to test how the implementation of the aspects learned about intradiegetic design works in practice.
The thesis project ended up being a success, providing increased insight into intradiegetic iconology in a fictional context. The thesis author condensed her discoveries about intradiegetic design into three tenets which proved their accuracy in the context of the worldbuilding project that was carried out.
The objective of this thesis was to establish a more solid understanding of this kind of intradiegetic design and implement it in a worldbuilding project. Following research into iconology, worldbuilding, and intradiegetic design, two case studies on high-budget role-playing games were carried out in order to look into various ways of implementing intradiegetic iconology.
The outcome of this thesis project was the fictional city of Yoa and a series of concept art illustrations that included both environment designs and clothing designs. The process of producing these illustrations was meant to test how the implementation of the aspects learned about intradiegetic design works in practice.
The thesis project ended up being a success, providing increased insight into intradiegetic iconology in a fictional context. The thesis author condensed her discoveries about intradiegetic design into three tenets which proved their accuracy in the context of the worldbuilding project that was carried out.