Project Management in Game Design – A hypothesis
Kecskés, Zsófia (2019)
Kecskés, Zsófia
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201904296699
https://urn.fi/URN:NBN:fi:amk-201904296699
Tiivistelmä
The aim of this thesis is to create a project management plan through case studies and literature research for a Game Design Canvas. Literature research is performed into project management methods within game development. This research also includes production, budget and scheduling. Different management methods are compared.
A hypothesis is formed, based on the methods studied during the literature review. This speculation is applied to the project management plan. A fitting management method is chosen. Project objectives are defined.
Case studies about management methods are performed on existing game companies, and employee feedback is taken into consideration. The companies chosen were decided by their revenue, studio headcount and product type. A conclusion is made whether the hypothesis was correct, and the final aspects of the project management plan are decided upon.
Within the project management plan the project roles, timeline and risk management are explained more in-detail. The iterative agile scrum technique is applied as the main method.
The final conclusion explains the difficulties this project management plan has faced during its development. The future of agile development is speculated.
A hypothesis is formed, based on the methods studied during the literature review. This speculation is applied to the project management plan. A fitting management method is chosen. Project objectives are defined.
Case studies about management methods are performed on existing game companies, and employee feedback is taken into consideration. The companies chosen were decided by their revenue, studio headcount and product type. A conclusion is made whether the hypothesis was correct, and the final aspects of the project management plan are decided upon.
Within the project management plan the project roles, timeline and risk management are explained more in-detail. The iterative agile scrum technique is applied as the main method.
The final conclusion explains the difficulties this project management plan has faced during its development. The future of agile development is speculated.
